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Attack Type Hit Power Accuracy PP Description
Absorb 20 100 25 An attack that absorbs half the damage inflicted.
Acid 40 100 30 Sprays a hide-melting acid. May lower DEFENSE.
Acid Armor -- -- 40 Liquifies the user's body to sharply raise DEFENSE.
Acupressure -- -- 30 Randomly raises user's one stat two stages
Aerial Ace 60 -- 20 An extremely speedy and unavoidable attack.
Aeroblast 100 95 5 Launches a vacuumed blast. High critical-hit ratio.
Agility -- -- 30 Relaxes the body to sharply boost SPEED.
Air Cutter 55 95 25 Hacks with razor-like wind. High critical-hit ratio.
Air Slash 75 95 20 May cause opponent to flinch
Amnesia -- -- 20 Forgets about something and sharply raises SP. DEF.
Ancientpower 60 100 5 An attack that may raise all stats.
Aqua Jet 40 100 20 Always strikes first
Aqua Ring -- -- 20 Restores HP every turn
Aqua Tail 90 90 10 No Added Effect
Arm Thrust 15 100 20 Straight-arm punches that strike the foe 2 to 5 times.
Aromatherapy -- -- 5 Heals all status problems with a soothing scent.
Assist -- -- 20 Attacks randomly with one of the partner's moves.
Assurance 50 100 10 Power doubles if foe already receives damage that turn
Astonish 30 100 15 An attack that may shock the foe into flinching.
Attack Order 90 100 15 High critical hit ratio
Attract -- 100 15 Makes the opposite gender less likely to attack.
Aura Sphere 90 -- 20 Cannot miss
Aurora Beam 65 100 20 Fires a rainbow-colored beam that may lower ATTACK.
Avalanche 60 100 10 Power doubles if user receives damage first
Barrage 15 85 20 Hurls round objects at the foe 2 to 5 times.
Barrier -- -- 30 Creates a barrier that sharply raises DEFENSE.
Baton Pass -- -- 40 Switches out the user while keeping effects in play.
Beat Up 10 100 10 Summons party POKéMON to join in the attack.
Belly Drum -- -- 10 Maximizes ATTACK while sacrificing HP.
Bide -- -- 10 Endures attack for 2 turns to retaliate double.
Bind 15 75 20 Binds and squeezes the foe for 2 to 5 turns.
Bite 60 100 25 Bites with vicious fangs. May cause flinching.
Blast Burn 150 90 5 Powerful, but leaves the user immobile the next turn.
Blaze Kick 85 90 10 A kick with a high critical- hit ratio. May cause a burn.
Blizzard 120 70 5 Hits the foe with an icy storm that may freeze it.
Block -- -- 5 Blocks the foe's way to prevent escape.
Body Slam 85 100 15 A full-body slam that may cause paralysis.
Bone Club 65 85 20 Clubs the foe with a bone. May cause flinching.
Bone Rush 25 80 10 Strikes the foe with a bone in hand 2 to 5 times.
Bonemerang 50 90 10 Throws a bone boomerang that strikes twice.
Bounce 85 85 5 Bounces up, then down the next turn. May paralyze.
Brave Bird 120 100 15 User takes recoil damage
Brick Break 75 100 15 Destroys barriers such as REFLECT and causes damage.
Brine 65 100 10 Power doubles if foe's HP is less than half
Bubble 20 100 30 An attack using bubbles. May lower the foe's SPEED.
Bubblebeam 65 100 20 Forcefully sprays bubbles that may lower SPEED.
Bug Bite 60 100 20 Receives effect from foe's held berry
Bug Buzz 90 100 10 May lower opponent's SP.DEF one stage
Bulk Up -- -- 20 Bulks up the body to boost both ATTACK and DEFENSE.
Bullet Punch 40 100 30 Always strikes first
Bullet Seed 10 100 30 Shoots 2 to 5 seeds in a row to strike the foe.
Calm Mind -- -- 20 Raises SP. ATK and SP. DEF by focusing the mind.
Camouflage -- -- 20 Alters the POKéMON's type depending on the location.
Captivate -- 100 20 Lowers opposite gender foe's SP.ATT two stages
Charge -- -- 20 Charges power to boost the electric move used next.
Charge Beam 50 90 10 High chance of raising user's SP.ATT one stage
Charm -- 100 20 Charms the foe and sharply reduces its ATTACK.
Chatter 60 100 20 Confuses foe
Clamp 35 75 10 Traps and squeezes the foe for 2 to 5 turns.
Close Combat 120 100 5 Lowers user's DEFENSE and SP.DEF
Comet Punch 18 85 15 Repeatedly punches the foe 2 to 5 times.
Confuse Ray -- 100 10 A sinister ray that confuses the foe.
Confusion 50 100 25 A psychic attack that may cause confusion.
Constrict 10 100 35 Constricts to inflict pain. May lower SPEED.
Conversion -- -- 30 Changes the user's type into an own move's type.
Conversion 2 -- -- 30 Makes the user resistant to the last attack's type.
Copycat -- -- 20 Copies foe's last move
Cosmic Power -- -- 20 Raises DEFENSE and SP. DEF with a mystic power.
Cotton Spore -- 85 40 Spores cling to the foe, sharply reducing SPEED.
Counter -- 100 20 Retaliates any physical hit with double the power.
Covet 40 100 40 Cutely begs to obtain an item held by the foe.
Crabhammer 90 85 10 Hammers with a pincer. Has a high critical-hit ratio.
Cross Chop 100 80 5 A double-chopping attack. High critical-hit ratio.
Cross Poison 70 100 20 High chance of critical hit, may poison foe
Crunch 80 100 15 Crunches with sharp fangs. May lower DEF.
Crush Claw 75 95 10 Tears at the foe with sharp claws. May lower DEFENSE.
Crush Grip -- 100 5 Power depends on foe's remaining HP
Curse -- -- 10 A move that functions differently for GHOSTS.
Cut 50 95 30 Cuts the foe with sharp scythes, claws, etc.
Dark Pulse 80 100 15 May cause foe to flinch
Dark Void -- 80 10 Induces sleep to both opponents
Defend Order -- -- 10 Raises user's DEFENSE and SP.DEF one stage
Defense Curl -- -- 40 Curls up to conceal weak spots and raise DEFENSE.
Defog -- -- 15 Lowers foe's evasiveness
Destiny Bond -- -- 5 If the user faints, the foe is also made to faint.
Detect -- -- 5 Evades attack, but may fail if used in succession.
Dig 80 100 10 Digs underground the first turn and strikes next turn.
Disable -- 80 20 Psychically disables one of the foe's moves.
Discharge 80 100 15 May induce paralysis
Dive 80 100 10 Dives underwater the first turn and strikes next turn.
Dizzy Punch 70 100 10 A rhythmic punch that may confuse the foe.
Doom Desire 120 85 5 Summons strong sunlight to attack 2 turns later.
Double Hit 35 90 10 Strikes twice
Double Kick 30 100 30 A double-kicking attack that strikes the foe twice.
Double Team -- -- 15 Creates illusory copies to raise evasiveness.
Double-edge 120 100 15 A life-risking tackle that also hurts the user.
Doubleslap 15 85 10 Repeatedly slaps the foe 2 to 5 times.
Draco Meteor 140 90 5 Lowers users SP.ATT two stages
Dragon Claw 80 100 15 Slashes the foe with sharp claws.
Dragon Dance -- -- 20 A mystical dance that ups ATTACK and SPEED.
Dragon Pulse 90 100 10 No Added Effect
Dragon Rage -- 100 10 Launches shock waves that always inflict 40 HP damage.
Dragon Rush 100 75 10 May cause foe to flinch
Dragonbreath 60 100 20 Strikes the foe with an incredible blast of breath.
Drain Punch 60 100 5 User recovers half the damage inflicted
Dream Eater 100 100 15 Takes one half the damage inflicted on a sleeping foe.
Drill Peck 80 100 20 A corkscrewing attack with the beak acting as a drill.
Dynamicpunch 100 50 5 Powerful and sure to cause confusion, but inaccurate.
Earth Power 90 100 10 May lower foe's SP.DEF one stage
Earthquake 100 100 10 A powerful quake, but has no effect on flying foes.
Egg Bomb 100 75 10 An egg is forcibly hurled at the foe.
Embargo -- 100 15 Foe is unable to use held items
Ember 40 100 25 A weak fire attack that may inflict a burn.
Encore -- 100 5 Makes the foe repeat its last move over 2 to 6 turns.
Endeavor -- 100 5 Gains power if the user's HP is lower than the foe's HP.
Endure -- -- 10 Endures any attack for 1 turn, leaving at least 1HP.
Energy Ball 80 100 10 May lower foe's SP.DEF one stage
Eruption 150 100 5 The higher the user's HP, the more damage caused.
Explosion 250 100 5 Inflicts severe damage but makes the user faint.
Extrasensory 80 100 30 Attacks with a peculiar power. May cause flinching.
Extremespeed 80 100 5 An extremely fast and powerful attack.
Facade 70 100 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Faint Attack 60 -- 20 Draws the foe close, then strikes without fail.
Fake Out 40 100 10 A 1st-turn, 1st-strike move that causes flinching.
Fake Tears -- 100 20 Feigns crying to sharply lower the foe's SP. DEF.
False Swipe 40 100 40 An attack that leaves the foe with at least 1 HP.
Featherdance -- 100 15 Envelops the foe with down to sharply reduce ATTACK.
Feint 50 100 10 Only works when foe uses Protect or Detect
Fire Blast 120 85 5 A fiery blast that scorches all. May cause a burn.
Fire Fang 65 95 15 Has a chance of burning and flinching the foe
Fire Punch 75 100 15 A fiery punch that may burn the foe.
Fire Spin 15 70 15 Traps the foe in a ring of fire for 2 to 5 turns.
Fissure -- 30 5 A one-hit KO move that drops the foe in a fissure.
Flail -- 100 15 Inflicts more damage when the user's HP is down.
Flame Wheel 60 100 25 A fiery charge attack that may inflict a burn.
Flamethrower 95 100 15 A powerful fire attack that may inflict a burn.
Flare Blitz 120 100 15 User takes recoil damage
Flash -- 100 20 Looses a powerful blast of light that cuts accuracy.
Flash Cannon 80 100 10 May lower foe's SP.ATT one stage
Flatter -- 100 15 Confuses the foe, but raises its SP. ATK.
Fling -- 100 10 Hurls out held item, power depends on held item
Fly 90 95 15 Flies up on the first turn, then strikes the next turn.
Focus Blast 120 70 5 May lower foe's SP.DEF one stage
Focus Energy -- -- 30 Focuses power to raise the critical-hit ratio.
Focus Punch 150 100 20 A powerful loyalty attack. The user flinches if hit.
Follow Me -- -- 20 Draws attention to make foes attack only the user.
Force Palm 60 100 10 May induce paralysis
Foresight -- -- 40 Negates the foe's efforts to heighten evasiveness.
Frenzy Plant 150 90 5 Powerful, but leaves the user immobile the next turn.
Frustration -- 100 20 An attack that is stronger if the TRAINER is disliked.
Fury Attack 15 85 20 Jabs the foe 2 to 5 times with sharp horns, etc.
Fury Cutter 10 95 20 An attack that intensifies on each successive hit.
Fury Swipes 18 80 15 Rakes the foe with sharp claws, etc., 2 to 5 times.
Future Sight 80 90 15 Heightens inner power to strike 2 turns later.
Gastro Acid -- 100 10 Cancels effect of foe's ability
Giga Drain 60 100 10 An attack that steals half the damage inflicted.
Giga Impact 150 90 5 User cannot attack next turn
Glare -- 75 30 Intimidates and frightens the foe into paralysis.
Grass Knot -- 100 20 Power increases if foe is heavy
Grasswhistle -- 55 15 Lulls the foe into sleep with a pleasant melody.
Gravity -- -- 5 Disables moves that fly or levitate in 5 turns
Growl -- 100 40 Growls cutely to reduce the foe's ATTACK.
Growth -- -- 40 Forces the body to grow and heightens SP. ATK.
Grudge -- -- 5 If the user faints, deletes the PP of the final move.
Guard Swap -- -- 10 Swaps DEFENSE and SP.DEF with target
Guillotine -- 30 5 A powerful pincer attack that may cause fainting.
Gunk Shot 120 70 5 May poison foe
Gust 40 100 35 Strikes the foe with a gust of wind whipped up by wings.
Gyro Ball -- 100 5 Power depends on foe's SPEED
Hail -- -- 10 Summons a hailstorm that strikes every turn.
Hammer Arm 100 90 10 Lowers users SPEED one stage
Harden -- -- 30 Stiffens the body's muscles to raise DEFENSE.
Haze -- -- 30 Creates a black haze that eliminates all stat changes.
Head Smash 150 80 5 User takes recoil damage
Headbutt 70 100 15 A ramming attack that may cause flinching.
Heal Bell -- -- 5 Chimes soothingly to heal all status abnormalities.
Heal Block -- 100 15 Foe is unable to restore HP in 5 turns
Heal Order -- -- 10 Recovers half of max HP
Healing Wish -- -- 10 If user faints, recovers HP and removes status effects of next Pokémon
Heart Swap -- -- 10 Swaps altered stats with foe
Heat Wave 100 90 10 Exhales a hot breath on the foe. May inflict a burn.
Helping Hand -- -- 20 Boosts the power of the recipient's moves.
Hi Jump Kick 100 90 20 A jumping knee kick. If it misses, the user is hurt.
Hidden Power -- 100 15 The effectiveness varies with the user.
Horn Attack 65 100 25 Jabs the foe with sharp horns.
Horn Drill -- 30 5 A one-hit KO attack that uses a horn like a drill.
Howl -- -- 40 Howls to raise the spirit and boosts ATTACK.
Hydro Cannon 150 90 5 Powerful, but leaves the user immobile the next turn.
Hydro Pump 120 80 5 Blasts water at high power to strike the foe.
Hyper Beam 150 90 5 Powerful, but leaves the user immobile the next turn.
Hyper Fang 80 90 15 Attacks with sharp fangs. May cause flinching.
Hyper Voice 90 100 10 A loud attack that uses sound waves to injure.
Hypnosis -- 70 20 A hypnotizing move that may induce sleep.
Ice Ball 30 90 20 A 5-turn attack that gains power on successive hits.
Ice Beam 95 100 10 Blasts the foe with an icy beam that may freeze it.
Ice Fang 65 95 15 Has a chance of freezing and flinching the foe
Ice Punch 75 100 15 An icy punch that may freeze the foe.
Ice Shard 40 100 30 Always strikes first
Icicle Spear 10 100 30 Attacks the foe by firing 2 to 5 icicles in a row.
Icy Wind 55 95 15 A chilling attack that lowers the foe's SPEED.
Imprison -- -- 10 Prevents foes from using moves known by the user.
Ingrain -- -- 20 Lays roots that restore HP. The user can't switch out.
Iron Defense -- -- 15 Hardens the body's surface to sharply raise DEFENSE.
Iron Head 80 100 15 May cause opponent to flinch
Iron Tail 100 75 15 Attacks with a rock-hard tail. May lower DEFENSE.
Judgment 100 100 10 Type changes depending on plate held
Jump Kick 85 95 25 A strong jumping kick. May miss and hurt the kicker.
Karate Chop 50 100 25 A chopping attack with a high critical-hit ratio.
Kinesis -- 80 15 Distracts the foe. May lower accuracy.
Knock Off 20 100 20 Knocks down the foe's held item to prevent its use.
Last Resort 130 100 5 Only usable when all other attacks have been used
Lava Plume 80 100 15 May induce burn
Leaf Blade 90 100 15 Slashes with a sharp leaf. High critical-hit ratio.
Leaf Storm 140 90 5 Lowers users SP.ATT two stages
Leech Life 20 100 15 An attack that steals half the damage inflicted.
Leech Seed -- 90 10 Plants a seed on the foe to steal HP on every turn.
Leer -- 100 30 Frightens the foe with a leer to lower DEFENSE.
Lick 20 100 30 Licks with a long tongue to injure. May also paralyze.
Light Screen -- -- 30 Creates a wall of light that lowers SP. ATK damage.
Lock-on -- -- 5 Locks on to the foe to ensure the next move hits.
Lovely Kiss -- 75 10 Demands a kiss with a scary face that induces sleep.
Low Kick -- 100 20 A kick that inflicts more damage on heavier foes.
Lucky Chant -- -- 30 Foe cannot have critical hits for 5 turns
Lunar Dance -- -- 10 User Faints. Completely Heals Next Released Pokémon
Luster Purge 70 100 5 Attacks with a burst of light. May lower SP. DEF.
Mach Punch 40 100 30 A punch is thrown at wicked speed to strike first.
Magic Coat -- -- 15 Reflects special effects back to the attacker.
Magical Leaf 60 -- 20 Attacks with a strange leaf that cannot be evaded.
Magma Storm 120 70 5 Traps foe
Magnet Bomb 60 -- 20 Cannot miss
Magnet Rise -- -- 10 Changes own ability to levitate
Magnitude -- 100 30 A ground-shaking attack of random intensity.
Me First -- -- 20 Strikes first with foe's attack at 1.5 power
Mean Look -- -- 5 Fixes the foe with a mean look that prevents escape.
Meditate -- -- 40 Meditates in a peaceful fashion to raise ATTACK.
Mega Drain 40 100 15 An attack that absorbs half the damage inflicted.
Mega Kick 120 75 5 An extremely powerful kick with intense force.
Mega Punch 80 85 20 A strong punch thrown with incredible power.
Megahorn 120 85 10 A brutal ramming attack using out-thrust horns.
Memento -- 100 10 The user faints and lowers the foe's abilities.
Metal Burst -- 100 10 Returns double damage done by foe
Metal Claw 50 95 35 A claw attack that may raise the user's ATTACK.
Metal Sound -- 85 40 Emits a horrible screech that sharply lowers SP. DEF.
Meteor Mash 100 85 10 Fires a meteor-like punch. May raise ATTACK.
Metronome -- -- 10 Waggles a finger to use any POKéMON move at random.
Milk Drink -- -- 10 Recovers up to half the user's maximum HP.
Mimic -- -- 10 Copies a move used by the foe during one battle.
Mind Reader -- -- 5 Senses the foe's action to ensure the next move's hit.
Minimize -- -- 20 Minimizes the user's size to raise evasiveness.
Miracle Eye -- -- 40 Removes dark type's psychic immunity and resets foe's evasiveness
Mirror Coat -- 100 20 Counters the foe's special attack at double the power.
Mirror Move -- -- 20 Counters the foe's attack with the same move.
Mirror Shot 65 85 10 May lower opponent's accuracy one stage
Mist -- -- 30 Creates a mist that stops reduction of abilities.
Mist Ball 70 100 5 Attacks with a flurry of down. May lower SP. ATK.
Moonlight -- -- 5 Restores HP. The amount varies with the weather.
Morning Sun -- -- 5 Restores HP. The amount varies with the weather.
Mud Bomb 65 85 10 May lower foe's accuracy one stage
Mud Shot 55 95 15 Hurls mud at the foe and reduces SPEED.
Mud Sport -- -- 15 Covers the user in mud to raise electrical resistance.
Mud-slap 20 100 10 Hurls mud in the foe's face to reduce its accuracy.
Muddy Water 95 85 10 Attacks with muddy water. May lower accuracy.
Nasty Plot -- -- 20 Raises SP.ATT two stages
Natural Gift -- 100 15 Power and type of move depends on the held berry
Nature Power -- -- 20 The type of attack varies depending on the location.
Needle Arm 60 100 15 Attacks with thorny arms. May cause flinching.
Night Shade -- 100 15 Inflicts damage identical to the user's level.
Night Slash 70 100 15 High critical hit ratio
Nightmare -- 100 15 Inflicts 1/4 damage on a sleeping foe every turn.
Octazooka 65 85 10 Fires a lump of ink to damage and cut accuracy.
Odor Sleuth -- -- 40 Negates the foe's efforts to heighten evasiveness.
Ominous Wind 60 100 5 May raise all user's stats one stage
Outrage 120 100 15 A rampage of 2 to 3 turns that confuses the user.
Overheat 140 90 5 Allows a full-power attack, but sharply lowers SP. ATK.
Pain Split -- -- 20 Adds the user and foe's HP, then shares them equally.
Pay Day 40 100 20 Throws coins at the foe. Money is recovered after.
Payback 50 100 10 Power doubles if user receives damage first
Peck 35 100 35 Attacks the foe with a jabbing beak, etc.
Perish Song -- -- 5 Any POKéMON hearing this song faints in 3 turns.
Petal Dance 90 100 20 A rampage of 2 to 3 turns that confuses the user.
Pin Missile 14 85 20 Sharp pins are fired to strike 2 to 5 times.
Pluck 60 100 20 Power doubles if foe is holding a berry
Poison Fang 50 100 15 A sharp-fanged attack. May badly poison the foe.
Poison Gas -- 55 40 Envelops the foe in a toxic gas that may poison.
Poison Jab 80 100 20 May poison foe
Poison Sting 15 100 35 A toxic attack with barbs, etc., that may poison.
Poison Tail 50 100 25 Has a high critical-hit ratio. May also poison.
Poisonpowder -- 75 35 Scatters a toxic powder that may poison the foe.
Pound 40 100 35 Pounds the foe with forelegs or tail.
Powder Snow 40 100 25 Blasts the foe with a snowy gust. May cause freezing.
Power Gem 70 100 20 No Added Effect
Power Swap -- -- 10 Swaps ATTACK and SP.ATT with target
Power Trick -- -- 10 Swaps user's own ATTACK and DEFENSE
Power Whip 120 85 10 No Added Effect
Present -- 90 15 A gift in the form of a bomb. May restore HP.
Protect -- -- 10 Evades attack, but may fail if used in succession.
Psybeam 65 100 20 Fires a peculiar ray that may confuse the foe.
Psych Up -- -- 10 Copies the foe's effect(s) and gives to the user.
Psychic 90 100 10 A powerful psychic attack that may lower SP. DEF.
Psycho Boost 140 90 5 Allows a full-power attack, but sharply lowers SP. ATK.
Psycho Cut 70 100 20 high critical hit ratio
Psycho Shift -- 90 10 Shifts status effect to target
Psywave -- 80 15 Attacks with a psychic wave of varying intensity.
Punishment -- 100 5 Power depends on foe's stat
Pursuit 40 100 20 Inflicts bad damage if used on a foe switching out.
Quick Attack 40 100 30 An extremely fast attack that always strikes first.
Rage 20 100 20 Raises the user's ATTACK every time it is hit.
Rain Dance -- -- 5 Boosts the power of WATER- type moves for 5 turns.
Rapid Spin 20 100 40 Spins the body at high speed to strike the foe.
Razor Leaf 55 95 25 Cuts the enemy with leaves. High critical-hit ratio.
Razor Wind 80 100 10 A 2-turn move that strikes the foe on the 2nd turn.
Recover -- -- 10 Recovers up to half the user's maximum HP.
Recycle -- -- 10 Recycles a used item for one more use.
Reflect -- -- 20 Creates a wall of light that weakens physical attacks.
Refresh -- -- 20 Heals poisoning, paralysis, or a burn.
Rest -- -- 10 The user sleeps for 2 turns, restoring HP and status.
Return -- 100 20 An attack that increases in power with friendship.
Revenge 60 100 10 An attack that gains power if injured by the foe.
Reversal -- 100 15 Inflicts more damage when the user's HP is down.
Roar -- 100 20 Makes the foe flee to end the battle.
Roar Of Time 150 90 5 User is unable to attack the next turn
Rock Blast 25 80 10 Hurls boulders at the foe 2 to 5 times in a row.
Rock Climb 90 85 20 May induce confusion
Rock Polish -- -- 20 Raises users SPEED two stages
Rock Slide 75 90 10 Large boulders are hurled. May cause flinching.
Rock Smash 40 100 15 A rock-crushing attack that may lower DEFENSE.
Rock Throw 50 90 15 Throws small rocks to strike the foe.
Rock Tomb 50 80 10 Stops the foe from moving with rocks and cuts SPEED.
Rock Wrecker 150 90 5 User cannot attack next turn
Role Play -- -- 10 Mimics the target and copies its special ability.
Rolling Kick 60 85 15 A fast kick delivered from a rapid spin.
Rollout 30 90 20 An attack lasting 5 turns with rising intensity.
Roost -- -- 10 Restores half of max HP
Sacred Fire 100 95 5 A mystical fire attack that may inflict a burn.
Safeguard -- -- 25 A mystical force prevents all status problems.
Sand Tomb 15 70 15 Traps and hurts the foe in quicksand for 2 to 5 turns.
Sand-attack -- 100 15 Reduces the foe's accuracy by hurling sand in its face.
Sandstorm -- -- 10 Causes a sandstorm that rages for several turns.
Scary Face -- 90 10 Frightens with a scary face to sharply reduce SPEED.
Scratch 40 100 35 Scratches the foe with sharp claws.
Screech -- 85 40 Emits a screech to sharply reduce the foe's DEFENSE.
Secret Power 70 100 20 An attack with effects that vary by location.
Seed Bomb 80 100 15 No Added Effect
Seed Flare 120 85 5 Lowers foe's SP.DEF
Seismic Toss -- 100 20 Inflicts damage identical to the user's level.
Selfdestruct 200 100 5 Inflicts severe damage but makes the user faint.
Shadow Ball 80 100 15 Hurls a black blob that may lower the foe's SP. DEF.
Shadow Claw 70 100 15 High critical hit ratio
Shadow Force 120 100 5 Disappears the first turn and attacks the second, foe cannot protect
Shadow Punch 60 -- 20 An unavoidable punch that is thrown from shadows.
Shadow Sneak 40 100 30 Always strikes first
Sharpen -- -- 30 Reduces the polygon count and raises ATTACK.
Sheer Cold -- 30 5 A chilling attack that causes fainting if it hits.
Shock Wave 60 -- 20 A fast and unavoidable electric attack.
Signal Beam 75 100 15 A strange beam attack that may confuse the foe.
Silver Wind 60 100 5 A powdery attack that may raise abilities.
Sing -- 55 15 A soothing song lulls the foe into a deep slumber.
Sketch -- -- 1 Copies the foe's last move permanently.
Skill Swap -- -- 10 The user swaps special abilities with the target.
Skull Bash 100 100 15 Tucks in the head, then attacks on the next turn.
Sky Attack 140 90 5 Searches out weak spots, then strikes the next turn.
Sky Uppercut 85 90 15 An uppercut thrown as if leaping into the sky.
Slack Off -- -- 10 Slacks off and restores half the maximum HP.
Slam 80 75 20 Slams the foe with a long tail, vine, etc.
Slash 70 100 20 Slashes with claws, etc. Has a high critical-hit ratio.
Sleep Powder -- 75 15 Scatters a powder that may cause the foe to sleep.
Sleep Talk -- -- 10 Uses an own move randomly while asleep.
Sludge 65 100 20 Sludge is hurled to inflict damage. May also poison.
Sludge Bomb 90 100 10 Sludge is hurled to inflict damage. May also poison.
Smellingsalt 60 100 10 Powerful against paralyzed foes, but also heals them.
Smog 20 70 20 An exhaust-gas attack that may also poison.
Smokescreen -- 100 20 Lowers the foe's accuracy using smoke, ink, etc.
Snatch -- -- 10 Steals the effects of the move the foe uses next.
Snore 40 100 15 A loud attack that can be used only while asleep.
Softboiled -- -- 10 Recovers up to half the user's maximum HP.
Solarbeam 120 100 10 Absorbs light in one turn, then attacks next turn.
Sonicboom -- 90 20 Launches shock waves that always inflict 20 HP damage.
Spacial Rend 100 95 5 High critical hit ratio
Spark 65 100 20 An electrified tackle that may paralyze the foe.
Spider Web -- -- 10 Ensnares the foe to stop it from fleeing or switching.
Spike Cannon 20 100 15 Launches sharp spikes that strike 2 to 5 times.
Spikes -- -- 20 Sets spikes that hurt a foe switching out.
Spit Up -- 100 10 Releases stockpiled power (the more the better).
Spite -- 100 10 Spitefully cuts the PP of the foe's last move.
Splash -- -- 40 It's just a splash... Has no effect whatsoever.
Spore -- 100 15 Scatters a cloud of spores that always induce sleep.
Stealth Rock -- -- 20 Causes damage when foe switches Pokémon
Steel Wing 70 90 25 Strikes the foe with hard wings spread wide.
Stockpile -- -- 20 Charges up power for up to 3 turns.
Stomp 65 100 20 Stomps the enemy with a big foot. May cause flinching.
Stone Edge 100 80 5 High critical hit ratio
Strength 80 100 15 Builds enormous power, then slams the foe.
String Shot -- 95 40 Binds the foe with string to reduce its SPEED.
Struggle 50 -- 1 Used only if all PP are gone. Also hurts the user a little.
Stun Spore -- 75 30 Scatters a powder that may paralyze the foe.
Submission 80 80 25 A reckless body slam that also hurts the user.
Substitute -- -- 10 Creates a decoy using 1/4 of the user's maximum HP.
Sucker Punch 80 100 5 Always strikes first, but fails if foe is not using attacking move
Sunny Day -- -- 5 Boosts the power of FIRE- type moves for 5 turns.
Super Fang -- 90 10 Attacks with sharp fangs and cuts half the foe's HP.
Superpower 120 100 5 Boosts strength sharply, but lowers abilities.
Supersonic -- 55 20 Emits bizarre sound waves that may confuse the foe.
Surf 95 100 15 Creates a huge wave, then crashes it down on the foe.
Swagger -- 90 15 Confuses the foe, but also sharply raises ATTACK.
Swallow -- -- 10 Absorbs stockpiled power and restores HP.
Sweet Kiss -- 75 10 Demands a kiss with a cute look. May cause confusion.
Sweet Scent -- 100 20 Allures the foe to reduce evasiveness.
Swift 60 -- 20 Sprays star-shaped rays that never miss.
Switcheroo -- 100 10 Exchanges held item with foe
Swords Dance -- -- 30 A fighting dance that sharply raises ATTACK.
Synthesis -- -- 5 Restores HP. The amount varies with the weather.
Tackle 35 95 35 Charges the foe with a full- body tackle.
Tail Glow -- -- 20 Flashes a light that sharply raises SP. ATK.
Tail Whip -- 100 30 Wags the tail to lower the foe's DEFENSE.
Tailwind -- -- 30 User's team raises SPEED for 5 turns
Take Down 90 85 20 A reckless charge attack that also hurts the user.
Taunt -- 100 20 Taunts the foe into only using attack moves.
Teeter Dance -- 100 20 Confuses all POKéMON on the scene.
Teleport -- -- 20 A psychic move for fleeing from battle instantly.
Thief 40 100 10 While attacking, it may steal the foe's held item.
Thrash 90 100 20 A rampage of 2 to 3 turns that confuses the user.
Thunder 120 70 10 A lightning attack that may cause paralysis.
Thunder Fang 65 95 15 Has a chance of paralyzing and flinching the foe
Thunder Wave -- 100 20 A weak jolt of electricity that paralyzes the foe.
Thunderbolt 95 100 15 A strong electrical attack that may paralyze the foe.
Thunderpunch 75 100 15 An electrified punch that may paralyze the foe.
Thundershock 40 100 30 An electrical attack that may paralyze the foe.
Tickle -- 100 20 Makes the foe laugh to lower ATTACK and DEFENSE.
Torment -- 100 15 Torments the foe and stops successive use of a move.
Toxic -- 85 10 Poisons the foe with an intensifying toxin.
Toxic Spikes -- -- 20 Causes damage when opponent switches Pokémon
Transform -- -- 10 Alters the user's cells to become a copy of the foe.
Tri Attack 80 100 10 Fires three types of beams at the same time.
Trick -- 100 10 Tricks the foe into trading held items.
Trick Room -- -- 5 Slower Pokémon attacks first in 5 turns
Triple Kick 10 90 10 Kicks the foe 3 times in a row with rising intensity.
Trump Card -- -- 5 Power increases when PP drops
Twineedle 25 100 20 Stingers on the forelegs jab the foe twice.
Twister 40 100 20 Whips up a vicious twister to tear at the foe.
U-turn 70 100 20 User switches out automatically after attack
Uproar 50 100 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Vacuum Wave 40 100 30 Always strikes first
Vicegrip 55 100 30 Grips the foe with large and powerful pincers.
Vine Whip 35 100 15 Strikes the foe with slender, whiplike vines.
Vital Throw 70 -- 10 Makes the user's move last, but it never misses.
Volt Tackle 120 100 15 A life-risking tackle that slightly hurts the user.
Wake-up Slap 60 100 10 Power doubles if foe is asleep, cures sleep status
Water Gun 40 100 25 Squirts water to attack the foe.
Water Pulse 60 100 20 Attacks with ultrasonic waves. May confuse the foe
Water Sport -- -- 15 The user becomes soaked to raise resistance to fire.
Water Spout 150 100 5 Inflicts more damage if the user's HP is high.
Waterfall 80 100 15 Charges the foe with speed to climb waterfalls.
Weather Ball 50 100 10 The move's type and power change with the weather.
Whirlpool 15 70 15 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Whirlwind -- 100 20 Blows away the foe with wind and ends the battle.
Will-o-wisp -- 75 15 Inflicts a burn on the foe with intense fire.
Wing Attack 60 100 35 Strikes the foe with wings spread wide.
Wish -- -- 10 A wish that restores HP. It takes time to work.
Withdraw -- -- 40 Withdraws the body into its hard shell to raise DEFENSE.
Wood Hammer 120 100 15 User takes recoil damage
Worry Seed -- 100 10 Changes the ability of foe to insomnia
Wrap 15 85 20 Wraps and squeezes the foe 2 to 5 times with vines, etc.
Wring Out -- 100 5 Power depends on foe's remaining HP
X-scissor 80 100 15 No Added Effect
Yawn -- -- 10 Lulls the foe into yawning, then sleeping next turn.
Zap Cannon 120 50 5 Powerful and sure to cause paralysis, but inaccurate.
Zen Headbutt 80 90 15 May cause foe to flinch