| Attack |
Type |
Hit |
Power |
Accuracy |
PP |
Description |
| Absorb |
 |
 |
20 |
100 |
25 |
An attack that absorbs half the damage inflicted. |
| Acid |
 |
 |
40 |
100 |
30 |
Sprays a hide-melting acid. May lower DEFENSE. |
| Acid Armor |
 |
 |
-- |
-- |
40 |
Liquifies the user's body to sharply raise DEFENSE. |
| Acupressure |
 |
 |
-- |
-- |
30 |
Randomly raises user's one stat two stages |
| Aerial Ace |
 |
 |
60 |
-- |
20 |
An extremely speedy and unavoidable attack. |
| Aeroblast |
 |
 |
100 |
95 |
5 |
Launches a vacuumed blast. High critical-hit ratio. |
| Agility |
 |
 |
-- |
-- |
30 |
Relaxes the body to sharply boost SPEED. |
| Air Cutter |
 |
 |
55 |
95 |
25 |
Hacks with razor-like wind. High critical-hit ratio. |
| Air Slash |
 |
 |
75 |
95 |
20 |
May cause opponent to flinch |
| Amnesia |
 |
 |
-- |
-- |
20 |
Forgets about something and sharply raises SP. DEF. |
| Ancientpower |
 |
 |
60 |
100 |
5 |
An attack that may raise all stats. |
| Aqua Jet |
 |
 |
40 |
100 |
20 |
Always strikes first |
| Aqua Ring |
 |
 |
-- |
-- |
20 |
Restores HP every turn |
| Aqua Tail |
 |
 |
90 |
90 |
10 |
No Added Effect |
| Arm Thrust |
 |
 |
15 |
100 |
20 |
Straight-arm punches that strike the foe 2 to 5 times. |
| Aromatherapy |
 |
 |
-- |
-- |
5 |
Heals all status problems with a soothing scent. |
| Assist |
 |
 |
-- |
-- |
20 |
Attacks randomly with one of the partner's moves. |
| Assurance |
 |
 |
50 |
100 |
10 |
Power doubles if foe already receives damage that turn |
| Astonish |
 |
 |
30 |
100 |
15 |
An attack that may shock the foe into flinching. |
| Attack Order |
 |
 |
90 |
100 |
15 |
High critical hit ratio |
| Attract |
 |
 |
-- |
100 |
15 |
Makes the opposite gender less likely to attack. |
| Aura Sphere |
 |
 |
90 |
-- |
20 |
Cannot miss |
| Aurora Beam |
 |
 |
65 |
100 |
20 |
Fires a rainbow-colored beam that may lower ATTACK. |
| Avalanche |
 |
 |
60 |
100 |
10 |
Power doubles if user receives damage first |
| Barrage |
 |
 |
15 |
85 |
20 |
Hurls round objects at the foe 2 to 5 times. |
| Barrier |
 |
 |
-- |
-- |
30 |
Creates a barrier that sharply raises DEFENSE. |
| Baton Pass |
 |
 |
-- |
-- |
40 |
Switches out the user while keeping effects in play. |
| Beat Up |
 |
 |
10 |
100 |
10 |
Summons party POKéMON to join in the attack. |
| Belly Drum |
 |
 |
-- |
-- |
10 |
Maximizes ATTACK while sacrificing HP. |
| Bide |
 |
 |
-- |
-- |
10 |
Endures attack for 2 turns to retaliate double. |
| Bind |
 |
 |
15 |
75 |
20 |
Binds and squeezes the foe for 2 to 5 turns. |
| Bite |
 |
 |
60 |
100 |
25 |
Bites with vicious fangs. May cause flinching. |
| Blast Burn |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Blaze Kick |
 |
 |
85 |
90 |
10 |
A kick with a high critical- hit ratio. May cause a burn. |
| Blizzard |
 |
 |
120 |
70 |
5 |
Hits the foe with an icy storm that may freeze it. |
| Block |
 |
 |
-- |
-- |
5 |
Blocks the foe's way to prevent escape. |
| Body Slam |
 |
 |
85 |
100 |
15 |
A full-body slam that may cause paralysis. |
| Bone Club |
 |
 |
65 |
85 |
20 |
Clubs the foe with a bone. May cause flinching. |
| Bone Rush |
 |
 |
25 |
80 |
10 |
Strikes the foe with a bone in hand 2 to 5 times. |
| Bonemerang |
 |
 |
50 |
90 |
10 |
Throws a bone boomerang that strikes twice. |
| Bounce |
 |
 |
85 |
85 |
5 |
Bounces up, then down the next turn. May paralyze. |
| Brave Bird |
 |
 |
120 |
100 |
15 |
User takes recoil damage |
| Brick Break |
 |
 |
75 |
100 |
15 |
Destroys barriers such as REFLECT and causes damage. |
| Brine |
 |
 |
65 |
100 |
10 |
Power doubles if foe's HP is less than half |
| Bubble |
 |
 |
20 |
100 |
30 |
An attack using bubbles. May lower the foe's SPEED. |
| Bubblebeam |
 |
 |
65 |
100 |
20 |
Forcefully sprays bubbles that may lower SPEED. |
| Bug Bite |
 |
 |
60 |
100 |
20 |
Receives effect from foe's held berry |
| Bug Buzz |
 |
 |
90 |
100 |
10 |
May lower opponent's SP.DEF one stage |
| Bulk Up |
 |
 |
-- |
-- |
20 |
Bulks up the body to boost both ATTACK and DEFENSE. |
| Bullet Punch |
 |
 |
40 |
100 |
30 |
Always strikes first |
| Bullet Seed |
 |
 |
10 |
100 |
30 |
Shoots 2 to 5 seeds in a row to strike the foe. |
| Calm Mind |
 |
 |
-- |
-- |
20 |
Raises SP. ATK and SP. DEF by focusing the mind. |
| Camouflage |
 |
 |
-- |
-- |
20 |
Alters the POKéMON's type depending on the location. |
| Captivate |
 |
 |
-- |
100 |
20 |
Lowers opposite gender foe's SP.ATT two stages |
| Charge |
 |
 |
-- |
-- |
20 |
Charges power to boost the electric move used next. |
| Charge Beam |
 |
 |
50 |
90 |
10 |
High chance of raising user's SP.ATT one stage |
| Charm |
 |
 |
-- |
100 |
20 |
Charms the foe and sharply reduces its ATTACK. |
| Chatter |
 |
 |
60 |
100 |
20 |
Confuses foe |
| Clamp |
 |
 |
35 |
75 |
10 |
Traps and squeezes the foe for 2 to 5 turns. |
| Close Combat |
 |
 |
120 |
100 |
5 |
Lowers user's DEFENSE and SP.DEF |
| Comet Punch |
 |
 |
18 |
85 |
15 |
Repeatedly punches the foe 2 to 5 times. |
| Confuse Ray |
 |
 |
-- |
100 |
10 |
A sinister ray that confuses the foe. |
| Confusion |
 |
 |
50 |
100 |
25 |
A psychic attack that may cause confusion. |
| Constrict |
 |
 |
10 |
100 |
35 |
Constricts to inflict pain. May lower SPEED. |
| Conversion |
 |
 |
-- |
-- |
30 |
Changes the user's type into an own move's type. |
| Conversion 2 |
 |
 |
-- |
-- |
30 |
Makes the user resistant to the last attack's type. |
| Copycat |
 |
 |
-- |
-- |
20 |
Copies foe's last move |
| Cosmic Power |
 |
 |
-- |
-- |
20 |
Raises DEFENSE and SP. DEF with a mystic power. |
| Cotton Spore |
 |
 |
-- |
85 |
40 |
Spores cling to the foe, sharply reducing SPEED. |
| Counter |
 |
 |
-- |
100 |
20 |
Retaliates any physical hit with double the power. |
| Covet |
 |
 |
40 |
100 |
40 |
Cutely begs to obtain an item held by the foe. |
| Crabhammer |
 |
 |
90 |
85 |
10 |
Hammers with a pincer. Has a high critical-hit ratio. |
| Cross Chop |
 |
 |
100 |
80 |
5 |
A double-chopping attack. High critical-hit ratio. |
| Cross Poison |
 |
 |
70 |
100 |
20 |
High chance of critical hit, may poison foe |
| Crunch |
 |
 |
80 |
100 |
15 |
Crunches with sharp fangs. May lower DEF. |
| Crush Claw |
 |
 |
75 |
95 |
10 |
Tears at the foe with sharp claws. May lower DEFENSE. |
| Crush Grip |
 |
 |
-- |
100 |
5 |
Power depends on foe's remaining HP |
| Curse |
 |
 |
-- |
-- |
10 |
A move that functions differently for GHOSTS. |
| Cut |
 |
 |
50 |
95 |
30 |
Cuts the foe with sharp scythes, claws, etc. |
| Dark Pulse |
 |
 |
80 |
100 |
15 |
May cause foe to flinch |
| Dark Void |
 |
 |
-- |
80 |
10 |
Induces sleep to both opponents |
| Defend Order |
 |
 |
-- |
-- |
10 |
Raises user's DEFENSE and SP.DEF one stage |
| Defense Curl |
 |
 |
-- |
-- |
40 |
Curls up to conceal weak spots and raise DEFENSE. |
| Defog |
 |
 |
-- |
-- |
15 |
Lowers foe's evasiveness |
| Destiny Bond |
 |
 |
-- |
-- |
5 |
If the user faints, the foe is also made to faint. |
| Detect |
 |
 |
-- |
-- |
5 |
Evades attack, but may fail if used in succession. |
| Dig |
 |
 |
80 |
100 |
10 |
Digs underground the first turn and strikes next turn. |
| Disable |
 |
 |
-- |
80 |
20 |
Psychically disables one of the foe's moves. |
| Discharge |
 |
 |
80 |
100 |
15 |
May induce paralysis |
| Dive |
 |
 |
80 |
100 |
10 |
Dives underwater the first turn and strikes next turn. |
| Dizzy Punch |
 |
 |
70 |
100 |
10 |
A rhythmic punch that may confuse the foe. |
| Doom Desire |
 |
 |
120 |
85 |
5 |
Summons strong sunlight to attack 2 turns later. |
| Double Hit |
 |
 |
35 |
90 |
10 |
Strikes twice |
| Double Kick |
 |
 |
30 |
100 |
30 |
A double-kicking attack that strikes the foe twice. |
| Double Team |
 |
 |
-- |
-- |
15 |
Creates illusory copies to raise evasiveness. |
| Double-edge |
 |
 |
120 |
100 |
15 |
A life-risking tackle that also hurts the user. |
| Doubleslap |
 |
 |
15 |
85 |
10 |
Repeatedly slaps the foe 2 to 5 times. |
| Draco Meteor |
 |
 |
140 |
90 |
5 |
Lowers users SP.ATT two stages |
| Dragon Claw |
 |
 |
80 |
100 |
15 |
Slashes the foe with sharp claws. |
| Dragon Dance |
 |
 |
-- |
-- |
20 |
A mystical dance that ups ATTACK and SPEED. |
| Dragon Pulse |
 |
 |
90 |
100 |
10 |
No Added Effect |
| Dragon Rage |
 |
 |
-- |
100 |
10 |
Launches shock waves that always inflict 40 HP damage. |
| Dragon Rush |
 |
 |
100 |
75 |
10 |
May cause foe to flinch |
| Dragonbreath |
 |
 |
60 |
100 |
20 |
Strikes the foe with an incredible blast of breath. |
| Drain Punch |
 |
 |
60 |
100 |
5 |
User recovers half the damage inflicted |
| Dream Eater |
 |
 |
100 |
100 |
15 |
Takes one half the damage inflicted on a sleeping foe. |
| Drill Peck |
 |
 |
80 |
100 |
20 |
A corkscrewing attack with the beak acting as a drill. |
| Dynamicpunch |
 |
 |
100 |
50 |
5 |
Powerful and sure to cause confusion, but inaccurate. |
| Earth Power |
 |
 |
90 |
100 |
10 |
May lower foe's SP.DEF one stage |
| Earthquake |
 |
 |
100 |
100 |
10 |
A powerful quake, but has no effect on flying foes. |
| Egg Bomb |
 |
 |
100 |
75 |
10 |
An egg is forcibly hurled at the foe. |
| Embargo |
 |
 |
-- |
100 |
15 |
Foe is unable to use held items |
| Ember |
 |
 |
40 |
100 |
25 |
A weak fire attack that may inflict a burn. |
| Encore |
 |
 |
-- |
100 |
5 |
Makes the foe repeat its last move over 2 to 6 turns. |
| Endeavor |
 |
 |
-- |
100 |
5 |
Gains power if the user's HP is lower than the foe's HP. |
| Endure |
 |
 |
-- |
-- |
10 |
Endures any attack for 1 turn, leaving at least 1HP. |
| Energy Ball |
 |
 |
80 |
100 |
10 |
May lower foe's SP.DEF one stage |
| Eruption |
 |
 |
150 |
100 |
5 |
The higher the user's HP, the more damage caused. |
| Explosion |
 |
 |
250 |
100 |
5 |
Inflicts severe damage but makes the user faint. |
| Extrasensory |
 |
 |
80 |
100 |
30 |
Attacks with a peculiar power. May cause flinching. |
| Extremespeed |
 |
 |
80 |
100 |
5 |
An extremely fast and powerful attack. |
| Facade |
 |
 |
70 |
100 |
20 |
Boosts ATTACK when burned, paralyzed, or poisoned. |
| Faint Attack |
 |
 |
60 |
-- |
20 |
Draws the foe close, then strikes without fail. |
| Fake Out |
 |
 |
40 |
100 |
10 |
A 1st-turn, 1st-strike move that causes flinching. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
Feigns crying to sharply lower the foe's SP. DEF. |
| False Swipe |
 |
 |
40 |
100 |
40 |
An attack that leaves the foe with at least 1 HP. |
| Featherdance |
 |
 |
-- |
100 |
15 |
Envelops the foe with down to sharply reduce ATTACK. |
| Feint |
 |
 |
50 |
100 |
10 |
Only works when foe uses Protect or Detect |
| Fire Blast |
 |
 |
120 |
85 |
5 |
A fiery blast that scorches all. May cause a burn. |
| Fire Fang |
 |
 |
65 |
95 |
15 |
Has a chance of burning and flinching the foe |
| Fire Punch |
 |
 |
75 |
100 |
15 |
A fiery punch that may burn the foe. |
| Fire Spin |
 |
 |
15 |
70 |
15 |
Traps the foe in a ring of fire for 2 to 5 turns. |
| Fissure |
 |
 |
-- |
30 |
5 |
A one-hit KO move that drops the foe in a fissure. |
| Flail |
 |
 |
-- |
100 |
15 |
Inflicts more damage when the user's HP is down. |
| Flame Wheel |
 |
 |
60 |
100 |
25 |
A fiery charge attack that may inflict a burn. |
| Flamethrower |
 |
 |
95 |
100 |
15 |
A powerful fire attack that may inflict a burn. |
| Flare Blitz |
 |
 |
120 |
100 |
15 |
User takes recoil damage |
| Flash |
 |
 |
-- |
100 |
20 |
Looses a powerful blast of light that cuts accuracy. |
| Flash Cannon |
 |
 |
80 |
100 |
10 |
May lower foe's SP.ATT one stage |
| Flatter |
 |
 |
-- |
100 |
15 |
Confuses the foe, but raises its SP. ATK. |
| Fling |
 |
 |
-- |
100 |
10 |
Hurls out held item, power depends on held item |
| Fly |
 |
 |
90 |
95 |
15 |
Flies up on the first turn, then strikes the next turn. |
| Focus Blast |
 |
 |
120 |
70 |
5 |
May lower foe's SP.DEF one stage |
| Focus Energy |
 |
 |
-- |
-- |
30 |
Focuses power to raise the critical-hit ratio. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
A powerful loyalty attack. The user flinches if hit. |
| Follow Me |
 |
 |
-- |
-- |
20 |
Draws attention to make foes attack only the user. |
| Force Palm |
 |
 |
60 |
100 |
10 |
May induce paralysis |
| Foresight |
 |
 |
-- |
-- |
40 |
Negates the foe's efforts to heighten evasiveness. |
| Frenzy Plant |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Frustration |
 |
 |
-- |
100 |
20 |
An attack that is stronger if the TRAINER is disliked. |
| Fury Attack |
 |
 |
15 |
85 |
20 |
Jabs the foe 2 to 5 times with sharp horns, etc. |
| Fury Cutter |
 |
 |
10 |
95 |
20 |
An attack that intensifies on each successive hit. |
| Fury Swipes |
 |
 |
18 |
80 |
15 |
Rakes the foe with sharp claws, etc., 2 to 5 times. |
| Future Sight |
 |
 |
80 |
90 |
15 |
Heightens inner power to strike 2 turns later. |
| Gastro Acid |
 |
 |
-- |
100 |
10 |
Cancels effect of foe's ability |
| Giga Drain |
 |
 |
60 |
100 |
10 |
An attack that steals half the damage inflicted. |
| Giga Impact |
 |
 |
150 |
90 |
5 |
User cannot attack next turn |
| Glare |
 |
 |
-- |
75 |
30 |
Intimidates and frightens the foe into paralysis. |
| Grass Knot |
 |
 |
-- |
100 |
20 |
Power increases if foe is heavy |
| Grasswhistle |
 |
 |
-- |
55 |
15 |
Lulls the foe into sleep with a pleasant melody. |
| Gravity |
 |
 |
-- |
-- |
5 |
Disables moves that fly or levitate in 5 turns |
| Growl |
 |
 |
-- |
100 |
40 |
Growls cutely to reduce the foe's ATTACK. |
| Growth |
 |
 |
-- |
-- |
40 |
Forces the body to grow and heightens SP. ATK. |
| Grudge |
 |
 |
-- |
-- |
5 |
If the user faints, deletes the PP of the final move. |
| Guard Swap |
 |
 |
-- |
-- |
10 |
Swaps DEFENSE and SP.DEF with target |
| Guillotine |
 |
 |
-- |
30 |
5 |
A powerful pincer attack that may cause fainting. |
| Gunk Shot |
 |
 |
120 |
70 |
5 |
May poison foe |
| Gust |
 |
 |
40 |
100 |
35 |
Strikes the foe with a gust of wind whipped up by wings. |
| Gyro Ball |
 |
 |
-- |
100 |
5 |
Power depends on foe's SPEED |
| Hail |
 |
 |
-- |
-- |
10 |
Summons a hailstorm that strikes every turn. |
| Hammer Arm |
 |
 |
100 |
90 |
10 |
Lowers users SPEED one stage |
| Harden |
 |
 |
-- |
-- |
30 |
Stiffens the body's muscles to raise DEFENSE. |
| Haze |
 |
 |
-- |
-- |
30 |
Creates a black haze that eliminates all stat changes. |
| Head Smash |
 |
 |
150 |
80 |
5 |
User takes recoil damage |
| Headbutt |
 |
 |
70 |
100 |
15 |
A ramming attack that may cause flinching. |
| Heal Bell |
 |
 |
-- |
-- |
5 |
Chimes soothingly to heal all status abnormalities. |
| Heal Block |
 |
 |
-- |
100 |
15 |
Foe is unable to restore HP in 5 turns |
| Heal Order |
 |
 |
-- |
-- |
10 |
Recovers half of max HP |
| Healing Wish |
 |
 |
-- |
-- |
10 |
If user faints, recovers HP and removes status effects of next Pokémon |
| Heart Swap |
 |
 |
-- |
-- |
10 |
Swaps altered stats with foe |
| Heat Wave |
 |
 |
100 |
90 |
10 |
Exhales a hot breath on the foe. May inflict a burn. |
| Helping Hand |
 |
 |
-- |
-- |
20 |
Boosts the power of the recipient's moves. |
| Hi Jump Kick |
 |
 |
100 |
90 |
20 |
A jumping knee kick. If it misses, the user is hurt. |
| Hidden Power |
 |
 |
-- |
100 |
15 |
The effectiveness varies with the user. |
| Horn Attack |
 |
 |
65 |
100 |
25 |
Jabs the foe with sharp horns. |
| Horn Drill |
 |
 |
-- |
30 |
5 |
A one-hit KO attack that uses a horn like a drill. |
| Howl |
 |
 |
-- |
-- |
40 |
Howls to raise the spirit and boosts ATTACK. |
| Hydro Cannon |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Hydro Pump |
 |
 |
120 |
80 |
5 |
Blasts water at high power to strike the foe. |
| Hyper Beam |
 |
 |
150 |
90 |
5 |
Powerful, but leaves the user immobile the next turn. |
| Hyper Fang |
 |
 |
80 |
90 |
15 |
Attacks with sharp fangs. May cause flinching. |
| Hyper Voice |
 |
 |
90 |
100 |
10 |
A loud attack that uses sound waves to injure. |
| Hypnosis |
 |
 |
-- |
70 |
20 |
A hypnotizing move that may induce sleep. |
| Ice Ball |
 |
 |
30 |
90 |
20 |
A 5-turn attack that gains power on successive hits. |
| Ice Beam |
 |
 |
95 |
100 |
10 |
Blasts the foe with an icy beam that may freeze it. |
| Ice Fang |
 |
 |
65 |
95 |
15 |
Has a chance of freezing and flinching the foe |
| Ice Punch |
 |
 |
75 |
100 |
15 |
An icy punch that may freeze the foe. |
| Ice Shard |
 |
 |
40 |
100 |
30 |
Always strikes first |
| Icicle Spear |
 |
 |
10 |
100 |
30 |
Attacks the foe by firing 2 to 5 icicles in a row. |
| Icy Wind |
 |
 |
55 |
95 |
15 |
A chilling attack that lowers the foe's SPEED. |
| Imprison |
 |
 |
-- |
-- |
10 |
Prevents foes from using moves known by the user. |
| Ingrain |
 |
 |
-- |
-- |
20 |
Lays roots that restore HP. The user can't switch out. |
| Iron Defense |
 |
 |
-- |
-- |
15 |
Hardens the body's surface to sharply raise DEFENSE. |
| Iron Head |
 |
 |
80 |
100 |
15 |
May cause opponent to flinch |
| Iron Tail |
 |
 |
100 |
75 |
15 |
Attacks with a rock-hard tail. May lower DEFENSE. |
| Judgment |
 |
 |
100 |
100 |
10 |
Type changes depending on plate held |
| Jump Kick |
 |
 |
85 |
95 |
25 |
A strong jumping kick. May miss and hurt the kicker. |
| Karate Chop |
 |
 |
50 |
100 |
25 |
A chopping attack with a high critical-hit ratio. |
| Kinesis |
 |
 |
-- |
80 |
15 |
Distracts the foe. May lower accuracy. |
| Knock Off |
 |
 |
20 |
100 |
20 |
Knocks down the foe's held item to prevent its use. |
| Last Resort |
 |
 |
130 |
100 |
5 |
Only usable when all other attacks have been used |
| Lava Plume |
 |
 |
80 |
100 |
15 |
May induce burn |
| Leaf Blade |
 |
 |
90 |
100 |
15 |
Slashes with a sharp leaf. High critical-hit ratio. |
| Leaf Storm |
 |
 |
140 |
90 |
5 |
Lowers users SP.ATT two stages |
| Leech Life |
 |
 |
20 |
100 |
15 |
An attack that steals half the damage inflicted. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
Plants a seed on the foe to steal HP on every turn. |
| Leer |
 |
 |
-- |
100 |
30 |
Frightens the foe with a leer to lower DEFENSE. |
| Lick |
 |
 |
20 |
100 |
30 |
Licks with a long tongue to injure. May also paralyze. |
| Light Screen |
 |
 |
-- |
-- |
30 |
Creates a wall of light that lowers SP. ATK damage. |
| Lock-on |
 |
 |
-- |
-- |
5 |
Locks on to the foe to ensure the next move hits. |
| Lovely Kiss |
 |
 |
-- |
75 |
10 |
Demands a kiss with a scary face that induces sleep. |
| Low Kick |
 |
 |
-- |
100 |
20 |
A kick that inflicts more damage on heavier foes. |
| Lucky Chant |
 |
 |
-- |
-- |
30 |
Foe cannot have critical hits for 5 turns |
| Lunar Dance |
 |
 |
-- |
-- |
10 |
User Faints. Completely Heals Next Released Pokémon |
| Luster Purge |
 |
 |
70 |
100 |
5 |
Attacks with a burst of light. May lower SP. DEF. |
| Mach Punch |
 |
 |
40 |
100 |
30 |
A punch is thrown at wicked speed to strike first. |
| Magic Coat |
 |
 |
-- |
-- |
15 |
Reflects special effects back to the attacker. |
| Magical Leaf |
 |
 |
60 |
-- |
20 |
Attacks with a strange leaf that cannot be evaded. |
| Magma Storm |
 |
 |
120 |
70 |
5 |
Traps foe |
| Magnet Bomb |
 |
 |
60 |
-- |
20 |
Cannot miss |
| Magnet Rise |
 |
 |
-- |
-- |
10 |
Changes own ability to levitate |
| Magnitude |
 |
 |
-- |
100 |
30 |
A ground-shaking attack of random intensity. |
| Me First |
 |
 |
-- |
-- |
20 |
Strikes first with foe's attack at 1.5 power |
| Mean Look |
 |
 |
-- |
-- |
5 |
Fixes the foe with a mean look that prevents escape. |
| Meditate |
 |
 |
-- |
-- |
40 |
Meditates in a peaceful fashion to raise ATTACK. |
| Mega Drain |
 |
 |
40 |
100 |
15 |
An attack that absorbs half the damage inflicted. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
An extremely powerful kick with intense force. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
A strong punch thrown with incredible power. |
| Megahorn |
 |
 |
120 |
85 |
10 |
A brutal ramming attack using out-thrust horns. |
| Memento |
 |
 |
-- |
100 |
10 |
The user faints and lowers the foe's abilities. |
| Metal Burst |
 |
 |
-- |
100 |
10 |
Returns double damage done by foe |
| Metal Claw |
 |
 |
50 |
95 |
35 |
A claw attack that may raise the user's ATTACK. |
| Metal Sound |
 |
 |
-- |
85 |
40 |
Emits a horrible screech that sharply lowers SP. DEF. |
| Meteor Mash |
 |
 |
100 |
85 |
10 |
Fires a meteor-like punch. May raise ATTACK. |
| Metronome |
 |
 |
-- |
-- |
10 |
Waggles a finger to use any POKéMON move at random. |
| Milk Drink |
 |
 |
-- |
-- |
10 |
Recovers up to half the user's maximum HP. |
| Mimic |
 |
 |
-- |
-- |
10 |
Copies a move used by the foe during one battle. |
| Mind Reader |
 |
 |
-- |
-- |
5 |
Senses the foe's action to ensure the next move's hit. |
| Minimize |
 |
 |
-- |
-- |
20 |
Minimizes the user's size to raise evasiveness. |
| Miracle Eye |
 |
 |
-- |
-- |
40 |
Removes dark type's psychic immunity and resets foe's evasiveness |
| Mirror Coat |
 |
 |
-- |
100 |
20 |
Counters the foe's special attack at double the power. |
| Mirror Move |
 |
 |
-- |
-- |
20 |
Counters the foe's attack with the same move. |
| Mirror Shot |
 |
 |
65 |
85 |
10 |
May lower opponent's accuracy one stage |
| Mist |
 |
 |
-- |
-- |
30 |
Creates a mist that stops reduction of abilities. |
| Mist Ball |
 |
 |
70 |
100 |
5 |
Attacks with a flurry of down. May lower SP. ATK. |
| Moonlight |
 |
 |
-- |
-- |
5 |
Restores HP. The amount varies with the weather. |
| Morning Sun |
 |
 |
-- |
-- |
5 |
Restores HP. The amount varies with the weather. |
| Mud Bomb |
 |
 |
65 |
85 |
10 |
May lower foe's accuracy one stage |
| Mud Shot |
 |
 |
55 |
95 |
15 |
Hurls mud at the foe and reduces SPEED. |
| Mud Sport |
 |
 |
-- |
-- |
15 |
Covers the user in mud to raise electrical resistance. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
Hurls mud in the foe's face to reduce its accuracy. |
| Muddy Water |
 |
 |
95 |
85 |
10 |
Attacks with muddy water. May lower accuracy. |
| Nasty Plot |
 |
 |
-- |
-- |
20 |
Raises SP.ATT two stages |
| Natural Gift |
 |
 |
-- |
100 |
15 |
Power and type of move depends on the held berry |
| Nature Power |
 |
 |
-- |
-- |
20 |
The type of attack varies depending on the location. |
| Needle Arm |
 |
 |
60 |
100 |
15 |
Attacks with thorny arms. May cause flinching. |
| Night Shade |
 |
 |
-- |
100 |
15 |
Inflicts damage identical to the user's level. |
| Night Slash |
 |
 |
70 |
100 |
15 |
High critical hit ratio |
| Nightmare |
 |
 |
-- |
100 |
15 |
Inflicts 1/4 damage on a sleeping foe every turn. |
| Octazooka |
 |
 |
65 |
85 |
10 |
Fires a lump of ink to damage and cut accuracy. |
| Odor Sleuth |
 |
 |
-- |
-- |
40 |
Negates the foe's efforts to heighten evasiveness. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
May raise all user's stats one stage |
| Outrage |
 |
 |
120 |
100 |
15 |
A rampage of 2 to 3 turns that confuses the user. |
| Overheat |
 |
 |
140 |
90 |
5 |
Allows a full-power attack, but sharply lowers SP. ATK. |
| Pain Split |
 |
 |
-- |
-- |
20 |
Adds the user and foe's HP, then shares them equally. |
| Pay Day |
 |
 |
40 |
100 |
20 |
Throws coins at the foe. Money is recovered after. |
| Payback |
 |
 |
50 |
100 |
10 |
Power doubles if user receives damage first |
| Peck |
 |
 |
35 |
100 |
35 |
Attacks the foe with a jabbing beak, etc. |
| Perish Song |
 |
 |
-- |
-- |
5 |
Any POKéMON hearing this song faints in 3 turns. |
| Petal Dance |
 |
 |
90 |
100 |
20 |
A rampage of 2 to 3 turns that confuses the user. |
| Pin Missile |
 |
 |
14 |
85 |
20 |
Sharp pins are fired to strike 2 to 5 times. |
| Pluck |
 |
 |
60 |
100 |
20 |
Power doubles if foe is holding a berry |
| Poison Fang |
 |
 |
50 |
100 |
15 |
A sharp-fanged attack. May badly poison the foe. |
| Poison Gas |
 |
 |
-- |
55 |
40 |
Envelops the foe in a toxic gas that may poison. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
May poison foe |
| Poison Sting |
 |
 |
15 |
100 |
35 |
A toxic attack with barbs, etc., that may poison. |
| Poison Tail |
 |
 |
50 |
100 |
25 |
Has a high critical-hit ratio. May also poison. |
| Poisonpowder |
 |
 |
-- |
75 |
35 |
Scatters a toxic powder that may poison the foe. |
| Pound |
 |
 |
40 |
100 |
35 |
Pounds the foe with forelegs or tail. |
| Powder Snow |
 |
 |
40 |
100 |
25 |
Blasts the foe with a snowy gust. May cause freezing. |
| Power Gem |
 |
 |
70 |
100 |
20 |
No Added Effect |
| Power Swap |
 |
 |
-- |
-- |
10 |
Swaps ATTACK and SP.ATT with target |
| Power Trick |
 |
 |
-- |
-- |
10 |
Swaps user's own ATTACK and DEFENSE |
| Power Whip |
 |
 |
120 |
85 |
10 |
No Added Effect |
| Present |
 |
 |
-- |
90 |
15 |
A gift in the form of a bomb. May restore HP. |
| Protect |
 |
 |
-- |
-- |
10 |
Evades attack, but may fail if used in succession. |
| Psybeam |
 |
 |
65 |
100 |
20 |
Fires a peculiar ray that may confuse the foe. |
| Psych Up |
 |
 |
-- |
-- |
10 |
Copies the foe's effect(s) and gives to the user. |
| Psychic |
 |
 |
90 |
100 |
10 |
A powerful psychic attack that may lower SP. DEF. |
| Psycho Boost |
 |
 |
140 |
90 |
5 |
Allows a full-power attack, but sharply lowers SP. ATK. |
| Psycho Cut |
 |
 |
70 |
100 |
20 |
high critical hit ratio |
| Psycho Shift |
 |
 |
-- |
90 |
10 |
Shifts status effect to target |
| Psywave |
 |
 |
-- |
80 |
15 |
Attacks with a psychic wave of varying intensity. |
| Punishment |
 |
 |
-- |
100 |
5 |
Power depends on foe's stat |
| Pursuit |
 |
 |
40 |
100 |
20 |
Inflicts bad damage if used on a foe switching out. |
| Quick Attack |
 |
 |
40 |
100 |
30 |
An extremely fast attack that always strikes first. |
| Rage |
 |
 |
20 |
100 |
20 |
Raises the user's ATTACK every time it is hit. |
| Rain Dance |
 |
 |
-- |
-- |
5 |
Boosts the power of WATER- type moves for 5 turns. |
| Rapid Spin |
 |
 |
20 |
100 |
40 |
Spins the body at high speed to strike the foe. |
| Razor Leaf |
 |
 |
55 |
95 |
25 |
Cuts the enemy with leaves. High critical-hit ratio. |
| Razor Wind |
 |
 |
80 |
100 |
10 |
A 2-turn move that strikes the foe on the 2nd turn. |
| Recover |
 |
 |
-- |
-- |
10 |
Recovers up to half the user's maximum HP. |
| Recycle |
 |
 |
-- |
-- |
10 |
Recycles a used item for one more use. |
| Reflect |
 |
 |
-- |
-- |
20 |
Creates a wall of light that weakens physical attacks. |
| Refresh |
 |
 |
-- |
-- |
20 |
Heals poisoning, paralysis, or a burn. |
| Rest |
 |
 |
-- |
-- |
10 |
The user sleeps for 2 turns, restoring HP and status. |
| Return |
 |
 |
-- |
100 |
20 |
An attack that increases in power with friendship. |
| Revenge |
 |
 |
60 |
100 |
10 |
An attack that gains power if injured by the foe. |
| Reversal |
 |
 |
-- |
100 |
15 |
Inflicts more damage when the user's HP is down. |
| Roar |
 |
 |
-- |
100 |
20 |
Makes the foe flee to end the battle. |
| Roar Of Time |
 |
 |
150 |
90 |
5 |
User is unable to attack the next turn |
| Rock Blast |
 |
 |
25 |
80 |
10 |
Hurls boulders at the foe 2 to 5 times in a row. |
| Rock Climb |
 |
 |
90 |
85 |
20 |
May induce confusion |
| Rock Polish |
 |
 |
-- |
-- |
20 |
Raises users SPEED two stages |
| Rock Slide |
 |
 |
75 |
90 |
10 |
Large boulders are hurled. May cause flinching. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
A rock-crushing attack that may lower DEFENSE. |
| Rock Throw |
 |
 |
50 |
90 |
15 |
Throws small rocks to strike the foe. |
| Rock Tomb |
 |
 |
50 |
80 |
10 |
Stops the foe from moving with rocks and cuts SPEED. |
| Rock Wrecker |
 |
 |
150 |
90 |
5 |
User cannot attack next turn |
| Role Play |
 |
 |
-- |
-- |
10 |
Mimics the target and copies its special ability. |
| Rolling Kick |
 |
 |
60 |
85 |
15 |
A fast kick delivered from a rapid spin. |
| Rollout |
 |
 |
30 |
90 |
20 |
An attack lasting 5 turns with rising intensity. |
| Roost |
 |
 |
-- |
-- |
10 |
Restores half of max HP |
| Sacred Fire |
 |
 |
100 |
95 |
5 |
A mystical fire attack that may inflict a burn. |
| Safeguard |
 |
 |
-- |
-- |
25 |
A mystical force prevents all status problems. |
| Sand Tomb |
 |
 |
15 |
70 |
15 |
Traps and hurts the foe in quicksand for 2 to 5 turns. |
| Sand-attack |
 |
 |
-- |
100 |
15 |
Reduces the foe's accuracy by hurling sand in its face. |
| Sandstorm |
 |
 |
-- |
-- |
10 |
Causes a sandstorm that rages for several turns. |
| Scary Face |
 |
 |
-- |
90 |
10 |
Frightens with a scary face to sharply reduce SPEED. |
| Scratch |
 |
 |
40 |
100 |
35 |
Scratches the foe with sharp claws. |
| Screech |
 |
 |
-- |
85 |
40 |
Emits a screech to sharply reduce the foe's DEFENSE. |
| Secret Power |
 |
 |
70 |
100 |
20 |
An attack with effects that vary by location. |
| Seed Bomb |
 |
 |
80 |
100 |
15 |
No Added Effect |
| Seed Flare |
 |
 |
120 |
85 |
5 |
Lowers foe's SP.DEF |
| Seismic Toss |
 |
 |
-- |
100 |
20 |
Inflicts damage identical to the user's level. |
| Selfdestruct |
 |
 |
200 |
100 |
5 |
Inflicts severe damage but makes the user faint. |
| Shadow Ball |
 |
 |
80 |
100 |
15 |
Hurls a black blob that may lower the foe's SP. DEF. |
| Shadow Claw |
 |
 |
70 |
100 |
15 |
High critical hit ratio |
| Shadow Force |
 |
 |
120 |
100 |
5 |
Disappears the first turn and attacks the second, foe cannot protect |
| Shadow Punch |
 |
 |
60 |
-- |
20 |
An unavoidable punch that is thrown from shadows. |
| Shadow Sneak |
 |
 |
40 |
100 |
30 |
Always strikes first |
| Sharpen |
 |
 |
-- |
-- |
30 |
Reduces the polygon count and raises ATTACK. |
| Sheer Cold |
 |
 |
-- |
30 |
5 |
A chilling attack that causes fainting if it hits. |
| Shock Wave |
 |
 |
60 |
-- |
20 |
A fast and unavoidable electric attack. |
| Signal Beam |
 |
 |
75 |
100 |
15 |
A strange beam attack that may confuse the foe. |
| Silver Wind |
 |
 |
60 |
100 |
5 |
A powdery attack that may raise abilities. |
| Sing |
 |
 |
-- |
55 |
15 |
A soothing song lulls the foe into a deep slumber. |
| Sketch |
 |
 |
-- |
-- |
1 |
Copies the foe's last move permanently. |
| Skill Swap |
 |
 |
-- |
-- |
10 |
The user swaps special abilities with the target. |
| Skull Bash |
 |
 |
100 |
100 |
15 |
Tucks in the head, then attacks on the next turn. |
| Sky Attack |
 |
 |
140 |
90 |
5 |
Searches out weak spots, then strikes the next turn. |
| Sky Uppercut |
 |
 |
85 |
90 |
15 |
An uppercut thrown as if leaping into the sky. |
| Slack Off |
 |
 |
-- |
-- |
10 |
Slacks off and restores half the maximum HP. |
| Slam |
 |
 |
80 |
75 |
20 |
Slams the foe with a long tail, vine, etc. |
| Slash |
 |
 |
70 |
100 |
20 |
Slashes with claws, etc. Has a high critical-hit ratio. |
| Sleep Powder |
 |
 |
-- |
75 |
15 |
Scatters a powder that may cause the foe to sleep. |
| Sleep Talk |
 |
 |
-- |
-- |
10 |
Uses an own move randomly while asleep. |
| Sludge |
 |
 |
65 |
100 |
20 |
Sludge is hurled to inflict damage. May also poison. |
| Sludge Bomb |
 |
 |
90 |
100 |
10 |
Sludge is hurled to inflict damage. May also poison. |
| Smellingsalt |
 |
 |
60 |
100 |
10 |
Powerful against paralyzed foes, but also heals them. |
| Smog |
 |
 |
20 |
70 |
20 |
An exhaust-gas attack that may also poison. |
| Smokescreen |
 |
 |
-- |
100 |
20 |
Lowers the foe's accuracy using smoke, ink, etc. |
| Snatch |
 |
 |
-- |
-- |
10 |
Steals the effects of the move the foe uses next. |
| Snore |
 |
 |
40 |
100 |
15 |
A loud attack that can be used only while asleep. |
| Softboiled |
 |
 |
-- |
-- |
10 |
Recovers up to half the user's maximum HP. |
| Solarbeam |
 |
 |
120 |
100 |
10 |
Absorbs light in one turn, then attacks next turn. |
| Sonicboom |
 |
 |
-- |
90 |
20 |
Launches shock waves that always inflict 20 HP damage. |
| Spacial Rend |
 |
 |
100 |
95 |
5 |
High critical hit ratio |
| Spark |
 |
 |
65 |
100 |
20 |
An electrified tackle that may paralyze the foe. |
| Spider Web |
 |
 |
-- |
-- |
10 |
Ensnares the foe to stop it from fleeing or switching. |
| Spike Cannon |
 |
 |
20 |
100 |
15 |
Launches sharp spikes that strike 2 to 5 times. |
| Spikes |
 |
 |
-- |
-- |
20 |
Sets spikes that hurt a foe switching out. |
| Spit Up |
 |
 |
-- |
100 |
10 |
Releases stockpiled power (the more the better). |
| Spite |
 |
 |
-- |
100 |
10 |
Spitefully cuts the PP of the foe's last move. |
| Splash |
 |
 |
-- |
-- |
40 |
It's just a splash... Has no effect whatsoever. |
| Spore |
 |
 |
-- |
100 |
15 |
Scatters a cloud of spores that always induce sleep. |
| Stealth Rock |
 |
 |
-- |
-- |
20 |
Causes damage when foe switches Pokémon |
| Steel Wing |
 |
 |
70 |
90 |
25 |
Strikes the foe with hard wings spread wide. |
| Stockpile |
 |
 |
-- |
-- |
20 |
Charges up power for up to 3 turns. |
| Stomp |
 |
 |
65 |
100 |
20 |
Stomps the enemy with a big foot. May cause flinching. |
| Stone Edge |
 |
 |
100 |
80 |
5 |
High critical hit ratio |
| Strength |
 |
 |
80 |
100 |
15 |
Builds enormous power, then slams the foe. |
| String Shot |
 |
 |
-- |
95 |
40 |
Binds the foe with string to reduce its SPEED. |
| Struggle |
 |
 |
50 |
-- |
1 |
Used only if all PP are gone. Also hurts the user a little. |
| Stun Spore |
 |
 |
-- |
75 |
30 |
Scatters a powder that may paralyze the foe. |
| Submission |
 |
 |
80 |
80 |
25 |
A reckless body slam that also hurts the user. |
| Substitute |
 |
 |
-- |
-- |
10 |
Creates a decoy using 1/4 of the user's maximum HP. |
| Sucker Punch |
 |
 |
80 |
100 |
5 |
Always strikes first, but fails if foe is not using attacking move |
| Sunny Day |
 |
 |
-- |
-- |
5 |
Boosts the power of FIRE- type moves for 5 turns. |
| Super Fang |
 |
 |
-- |
90 |
10 |
Attacks with sharp fangs and cuts half the foe's HP. |
| Superpower |
 |
 |
120 |
100 |
5 |
Boosts strength sharply, but lowers abilities. |
| Supersonic |
 |
 |
-- |
55 |
20 |
Emits bizarre sound waves that may confuse the foe. |
| Surf |
 |
 |
95 |
100 |
15 |
Creates a huge wave, then crashes it down on the foe. |
| Swagger |
 |
 |
-- |
90 |
15 |
Confuses the foe, but also sharply raises ATTACK. |
| Swallow |
 |
 |
-- |
-- |
10 |
Absorbs stockpiled power and restores HP. |
| Sweet Kiss |
 |
 |
-- |
75 |
10 |
Demands a kiss with a cute look. May cause confusion. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
Allures the foe to reduce evasiveness. |
| Swift |
 |
 |
60 |
-- |
20 |
Sprays star-shaped rays that never miss. |
| Switcheroo |
 |
 |
-- |
100 |
10 |
Exchanges held item with foe |
| Swords Dance |
 |
 |
-- |
-- |
30 |
A fighting dance that sharply raises ATTACK. |
| Synthesis |
 |
 |
-- |
-- |
5 |
Restores HP. The amount varies with the weather. |
| Tackle |
 |
 |
35 |
95 |
35 |
Charges the foe with a full- body tackle. |
| Tail Glow |
 |
 |
-- |
-- |
20 |
Flashes a light that sharply raises SP. ATK. |
| Tail Whip |
 |
 |
-- |
100 |
30 |
Wags the tail to lower the foe's DEFENSE. |
| Tailwind |
 |
 |
-- |
-- |
30 |
User's team raises SPEED for 5 turns |
| Take Down |
 |
 |
90 |
85 |
20 |
A reckless charge attack that also hurts the user. |
| Taunt |
 |
 |
-- |
100 |
20 |
Taunts the foe into only using attack moves. |
| Teeter Dance |
 |
 |
-- |
100 |
20 |
Confuses all POKéMON on the scene. |
| Teleport |
 |
 |
-- |
-- |
20 |
A psychic move for fleeing from battle instantly. |
| Thief |
 |
 |
40 |
100 |
10 |
While attacking, it may steal the foe's held item. |
| Thrash |
 |
 |
90 |
100 |
20 |
A rampage of 2 to 3 turns that confuses the user. |
| Thunder |
 |
 |
120 |
70 |
10 |
A lightning attack that may cause paralysis. |
| Thunder Fang |
 |
 |
65 |
95 |
15 |
Has a chance of paralyzing and flinching the foe |
| Thunder Wave |
 |
 |
-- |
100 |
20 |
A weak jolt of electricity that paralyzes the foe. |
| Thunderbolt |
 |
 |
95 |
100 |
15 |
A strong electrical attack that may paralyze the foe. |
| Thunderpunch |
 |
 |
75 |
100 |
15 |
An electrified punch that may paralyze the foe. |
| Thundershock |
 |
 |
40 |
100 |
30 |
An electrical attack that may paralyze the foe. |
| Tickle |
 |
 |
-- |
100 |
20 |
Makes the foe laugh to lower ATTACK and DEFENSE. |
| Torment |
 |
 |
-- |
100 |
15 |
Torments the foe and stops successive use of a move. |
| Toxic |
 |
 |
-- |
85 |
10 |
Poisons the foe with an intensifying toxin. |
| Toxic Spikes |
 |
 |
-- |
-- |
20 |
Causes damage when opponent switches Pokémon |
| Transform |
 |
 |
-- |
-- |
10 |
Alters the user's cells to become a copy of the foe. |
| Tri Attack |
 |
 |
80 |
100 |
10 |
Fires three types of beams at the same time. |
| Trick |
 |
 |
-- |
100 |
10 |
Tricks the foe into trading held items. |
| Trick Room |
 |
 |
-- |
-- |
5 |
Slower Pokémon attacks first in 5 turns |
| Triple Kick |
 |
 |
10 |
90 |
10 |
Kicks the foe 3 times in a row with rising intensity. |
| Trump Card |
 |
 |
-- |
-- |
5 |
Power increases when PP drops |
| Twineedle |
 |
 |
25 |
100 |
20 |
Stingers on the forelegs jab the foe twice. |
| Twister |
 |
 |
40 |
100 |
20 |
Whips up a vicious twister to tear at the foe. |
| U-turn |
 |
 |
70 |
100 |
20 |
User switches out automatically after attack |
| Uproar |
 |
 |
50 |
100 |
10 |
Causes an uproar for 2 to 5 turns and prevents sleep. |
| Vacuum Wave |
 |
 |
40 |
100 |
30 |
Always strikes first |
| Vicegrip |
 |
 |
55 |
100 |
30 |
Grips the foe with large and powerful pincers. |
| Vine Whip |
 |
 |
35 |
100 |
15 |
Strikes the foe with slender, whiplike vines. |
| Vital Throw |
 |
 |
70 |
-- |
10 |
Makes the user's move last, but it never misses. |
| Volt Tackle |
 |
 |
120 |
100 |
15 |
A life-risking tackle that slightly hurts the user. |
| Wake-up Slap |
 |
 |
60 |
100 |
10 |
Power doubles if foe is asleep, cures sleep status |
| Water Gun |
 |
 |
40 |
100 |
25 |
Squirts water to attack the foe. |
| Water Pulse |
 |
 |
60 |
100 |
20 |
Attacks with ultrasonic waves. May confuse the foe |
| Water Sport |
 |
 |
-- |
-- |
15 |
The user becomes soaked to raise resistance to fire. |
| Water Spout |
 |
 |
150 |
100 |
5 |
Inflicts more damage if the user's HP is high. |
| Waterfall |
 |
 |
80 |
100 |
15 |
Charges the foe with speed to climb waterfalls. |
| Weather Ball |
 |
 |
50 |
100 |
10 |
The move's type and power change with the weather. |
| Whirlpool |
 |
 |
15 |
70 |
15 |
Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
| Whirlwind |
 |
 |
-- |
100 |
20 |
Blows away the foe with wind and ends the battle. |
| Will-o-wisp |
 |
 |
-- |
75 |
15 |
Inflicts a burn on the foe with intense fire. |
| Wing Attack |
 |
 |
60 |
100 |
35 |
Strikes the foe with wings spread wide. |
| Wish |
 |
 |
-- |
-- |
10 |
A wish that restores HP. It takes time to work. |
| Withdraw |
 |
 |
-- |
-- |
40 |
Withdraws the body into its hard shell to raise DEFENSE. |
| Wood Hammer |
 |
 |
120 |
100 |
15 |
User takes recoil damage |
| Worry Seed |
 |
 |
-- |
100 |
10 |
Changes the ability of foe to insomnia |
| Wrap |
 |
 |
15 |
85 |
20 |
Wraps and squeezes the foe 2 to 5 times with vines, etc. |
| Wring Out |
 |
 |
-- |
100 |
5 |
Power depends on foe's remaining HP |
| X-scissor |
 |
 |
80 |
100 |
15 |
No Added Effect |
| Yawn |
 |
 |
-- |
-- |
10 |
Lulls the foe into yawning, then sleeping next turn. |
| Zap Cannon |
 |
 |
120 |
50 |
5 |
Powerful and sure to cause paralysis, but inaccurate. |
| Zen Headbutt |
 |
 |
80 |
90 |
15 |
May cause foe to flinch |